![]() Note: Some laptop screens are smaller / worse resolution than this number, and some screens like the current 5K Macs or 4K TV's are much higher resolution. 1080p High Def screen is 1920 pixels wide, give about 30% of the width for chatroom UI, they would still have a tabletop view of around 1400 pixels, so they could see a picture 20 units wide (roughly 20x12) at 100% without zooming or scrolling. You can compare this with monitor / TV / and laptop screen pixel resolutions if needed to be precise. To get into the gritty math part, as an aside, 1 unit in Roll20 at 100% zoom is 70x70 pixels. A picture filling something like 40x30 most people / most screens will be either zooming-out to see the entire picture, or scrolling around to see it all. A picture around 20x12 could be an ideal compromise that would predictably fill most screens or at least be generously sharp at varying zoom levels. A picture filling perhaps - I'll get a unit number for you so I'm not guessing, brb - filling something like 10x8 units should look like a nice centered picture on many screens at 100% zoom, and if it's not right-on then the person can zoom in or out a little bit. ![]() As GM on an average sized screen like a laptop you can experiment, go to 100% zoom (the default starting point) within the page and drag your scene image to fill the amount of screen that you like. In other words be sure to inset your images, not to fill the entire page with the picture. ![]() Always leave a margin (recommended: 4 units) on the left, right, top, and bottom, which facilitates scrolling and zooming to all corners. Place your theatrical scene image(s) around the Page, not entirely filling it edge to edge. This can be more of a storyboard / timeline / scrapbook method not limited to 1 scene per page. For this, I recommend creating a Page (suggested units: 120 wide x 180 tall) that is your canvas, corkboard, matte, backdrop.
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